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Post by thorinschmidt on Dec 12, 2016 17:03:33 GMT
So, anyone doing anything fun for the 25th? I aim to follow my own tradition of not going anywhere! I reserve this day just for my household to enjoy. Everyrone else gets the 24th, or 26th, or New Year's....
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Post by vrooman on Dec 12, 2016 17:22:45 GMT
...a quiet day at home for me - long dog walk after too much food & drink, then asleep in front of a film with a glass of port...
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Sìì
New Member
Semi-willing assistant to Elorie
"I'm not a Dog, I'm a Jackal you ass!"
Posts: 8
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Post by Sìì on Dec 12, 2016 17:29:23 GMT
Meanwhile, I'm going to be hanging out with my family...and by that I mean just my siblings and parents. No one else, and just playing a crap ton of 3DS games my parents are getting me. I honest to god need those, haven't had a reason to play my 3DS in a while.
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Post by Sturzkampf on Dec 13, 2016 7:46:42 GMT
With a bit of luck, I might find some time to put some ideas for some adaptions of 5e rules down on paper...
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Post by vrooman on Dec 13, 2016 9:38:13 GMT
Hopefully we'll unwrap a present like this... Attachments:
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Post by Sturzkampf on Jan 8, 2017 11:58:18 GMT
Still not got very far with rules. It's a bit more complicated than I thought...
How to separate races and classes? Is a construct a race=human, class=construct or a race = human, class = fighter, rogue etc, depending on what modifications they've had. But then, how to distinguish between constructs that started as normal human, patchwork constructs and constructs that started out as non-humans, like Sparkhounds and Vapnoople's Wolves?
And there is so much variation, how to cover it all? Any thoughts?
I'm thinking you start out as a particular 'thing' and then get Spark modifications corresponding to feats or spell equivalents, without really thinking about 'class'.
And as for Sparks, well, they can create either devices that give them powers, modify other characters, or themselves. Need a game mechanic to limit their power, so they can only make so many creations in a certain time - remember the characters aren't Agatha Heterodyne when they start out at low level. As for everyone wanting to play Sparks because they are most powerful, only powergamers will want to do that. My proposed character Mr Fecinec has all kinds of useful powers, some interesting weaknesses, isn't all that powerful but would be really fun to play (as long as he can be kept alive).
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Post by Elorie on Jan 8, 2017 12:35:59 GMT
well, I don't think it would make sense for construct to be a class as there isn't really a skillset associated with being a construct. perhaps a subrace would be necessary?
A subclass would be good too
a game mechanic to limit sparks.... there's always DM's discretions, but perhaps a point system for creating their devices? only so many points at a time or something? not sure how that would work.
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Post by thorinschmidt on Jan 8, 2017 17:24:55 GMT
Maybe a point for every way the device warps reality. But you are able to build off of things you already know? Like, okay, your first death ray might have to be the size of a truck, but only costs one point because it has an insane recharge time as well. Then, you improve the recharge time by spending another point. Or, you spend 10 points all in one go to make that thing that agatha built that blew that hole in mountain... On the horizon... Okay, maybe 20 points...
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Post by vrooman on Jan 8, 2017 19:57:19 GMT
I see constructs as comparable to race/sub-race in D&D terms - being designed/specialised they may have automatic classes, e.g. fighter/hunter(ranger?) like the Sparkhounds, or their Spark may have tweaked them, or they otherwise evolve/self-modify into other classes, e.g. thief.
One way to limit/slow down the Sparks device creation would be to apply similar restraints as the scroll/potion creation rules in D&D [as a Cleric currently I am really put-off the time & cost involved] + the DM could control the supply of difficult to get, but necessary, device building/improvement component parts.
I like the idea of creating/finding devices that can then be improved/enhanced/developed/changed by Sparks for an expenditure of 'Spark Energy'.
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Post by vrooman on Jan 9, 2017 15:15:25 GMT
by constructs as race/sub-race I should clarify that their race/sub-race is dependent on their original 'animal', be it human/cat/hound/wolf/rat etc.
There would logically need to be 'animal' specific abilities/restrictions in a way similar to D&D's elves/gnomes etc., e.g. a hound's sense of smell, but black/white vision (allegedly, though disputed)
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